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Dou Di Zhu

斗地主 — One Landlord vs. Two Peasants. China's most-played card game.

3 PlayersAges 10+20–30 MinCard Game

1 Overview & Origins

Dou Di Zhu (斗地主, literally "Fight the Landlord") is arguably the most popular card game in the world by total player count. With hundreds of millions of active players in China — and massive online platforms like JJ Game, QQ, and WeChat Games — it has become the default pastime for Chinese people of all ages.

The game is 3-player and asymmetric: one player becomes the Landlord (地主) and plays alone against the other two, who are Peasants (农民) cooperating as a team. The name references Chinese history — the landlord is wealthy but outnumbered; the peasants must work together to take them down.

Dou Di Zhu uses a 54-card deck (standard 52 cards plus two Jokers) and is a climbing game — you must play hands that outrank the previous play or pass.

2 Card Rankings

Suits are completely irrelevant in Dou Di Zhu — only rank matters. This is a key difference from Big 2 and Tiến Lên.

Rank order (low to high): 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2, Small Joker, Big Joker

Full ranking — suits don't matter, only rank
3
5
8
J
A
2
Small Jkr
Big Jkr
A 5♠ and 5♥ are identical in power — suits never break ties

The 2 is the highest standard card. Both Jokers rank above 2s. The Big (colored) Joker outranks the Small (black-and-white) Joker.

3 Deal & Bidding for Landlord

Shuffle the 54-card deck. Deal 17 cards to each of the three players. Set the remaining 3 cards face-down — these are the Landlord cards (底牌).

Bidding

Players bid for the right to be Landlord. Bid 1, 2, or 3 points (or simply "bid" vs "pass" in casual play). The highest bidder becomes Landlord.

Receiving the Landlord Cards

The Landlord picks up all 3 center cards, shows them to everyone, then adds them to their hand. The Landlord now has 20 cards; Peasants have 17 each. The Landlord always plays first.

4 All Hand Types

This is where Dou Di Zhu gets rich. Here are all legal hand types, with examples:

Solo, Pair, Triple

The three basic types
Solo
K
Pair
9
9
Triple
7
7
7

Triple + Kickers

Three of a kind with attached card(s). The triple determines rank — the kicker is irrelevant for comparison.

Triple with one solo, and triple with one pair
Triple + 1
J
J
J
4
Triple + Pair
Q
Q
Q
6
6

Sequence (Chain)

Five or more consecutive ranks, any suits. No 2s or Jokers allowed. Must match length to beat.

5-card and 7-card chains
5-card
6
7
8
9
10
7-card
5
6
7
8
9
10
J

Pair Chain (连对)

Three or more consecutive pairs. Minimum 6 cards (3 pairs). No 2s or Jokers. Must match length to beat.

3-pair chain and 4-pair chain
3 pairs
4
4
5
5
6
6
4 pairs
7
7
8
8
9
9
10
10

Plane (飞机) — Consecutive Triples

Two or more triples in a row. Can be played bare or with "wings" (attached solos or pairs — one per triple, consistently).

Bare plane, plane with solos, plane with pairs
Bare plane
8
8
8
9
9
9
+ solos (any)
8
8
8
9
9
9
3
K
+ pairs
8
8
8
9
9
9
A
A
6
6

Four of a Kind + Kickers (not a Bomb)

Quad with two attached solos or two attached pairs. Ranked by the quad. This is NOT a bomb — it plays within normal turn order.

Quad with 2 solos and quad with 2 pairs
Quad + 2 solos
5
5
5
5
3
K
Quad + 2 pairs
5
5
5
5
9
9
J
J

5 Bombs & Rockets

These two special plays can beat any non-bomb play at any time, regardless of what was led:

Bomb and Rocket — the game-changing plays
Bomb
K
K
K
K
4 Kings — beats any non-bomb
Higher Bomb
2
2
2
2
4 Twos — beats 4 Kings
🚀 Rocket
Small Jkr
Big Jkr
Both Jokers — beats ALL bombs
  • Bomb (炸弹): Four cards of the same rank. Beats everything except a higher bomb or Rocket. Higher-ranked bombs beat lower ones (four Aces beat four Kings).
  • Rocket (火箭): Both Jokers. Beats all bombs. Nothing can beat the Rocket.
  • Each bomb played doubles the round's score in most scoring systems.

6 Gameplay

The Landlord leads any legal hand. Play goes clockwise. Each player must either:

  • Play a higher hand of the same type and same size, OR
  • Play a Bomb or Rocket, OR
  • Pass

When all players pass after a play, the trick ends and the last player leads next with any hand they choose.

The round ends immediately when any player plays their last card. If the Landlord goes out first — Landlord wins. If either Peasant goes out first — both Peasants win.

7 Scoring

The bid level (1–3) sets the base score. Multipliers apply:

  • Each bomb played (by either side) doubles the current score.
  • Spring (春天): Landlord wins without a Peasant playing a single card — score doubles.
  • Anti-Spring: Peasants win without the Landlord playing a card — score doubles.

If Landlord wins: each Peasant pays the Landlord the final score.
If Peasants win: the Landlord pays each Peasant the final score.

8 Strategy

Disrupt Peasant Teamwork

Peasants coordinate silently through their plays. As Landlord, lead your strongest hands early, force them to burn good cards, and watch for a Peasant trying to go out fast — stop them.

Save Bombs Wisely

A bomb reclaims the lead and doubles the score — but it's also spent. Save bombs for when Peasants are about to win, not just to win a trivial trick.

Count the 2s

There are only four 2s and two Jokers. If the Landlord cards contained multiple 2s, the Landlord has dominant singles. If not, Peasants can overwhelm them with chains and planes.

Chain Management

Long chains (6+ cards) are powerful because most players can't beat them and you dump many cards at once. Never break a potential chain to play individual cards unless necessary.

Peasant Communication

If your partner has 1–2 cards left, let them lead — even if it costs you a trick. One Peasant going out wins for both of you.

9 Variants & Online Play

Score Bidding

In competitive play, players bid 1, 2, or 3 points for the Landlord role. Higher bids mean higher stakes — and higher multiplier if you lose.

Online Platforms

Dou Di Zhu is most commonly played online in China via QQ Game, JJ Game, and WeChat Mini Programs. The core hand types described here are universal across platforms.

Peasant Variants

Some variants allow Peasants to secretly signal (e.g., playing a 3 signals "I have a bomb"). These conventions vary by region and friend group.

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