1 Overview
Uno Attack replaces the draw pile with a motorized card launcher. When you would normally draw a card, you press the launcher button instead. It might fire 0 cards, or it might fire a burst of 6, 8, or more. The unpredictability is the entire point.
2 The Launcher
Load all 112 cards into the launcher at setup. The launcher is battery-powered and has a spring mechanism that fires randomly when the button is pressed. Press it to "draw." The launcher ejects 0 to many cards each press, there's no pattern or way to predict it.
Refilling: When the launcher runs low, reload the discarded cards. Shuffle them first.
3 Gameplay
Core rules are the same as classic Uno: match color or number to the top discard card, play action cards for effects, play wilds and call a color. The difference: whenever you need to draw (can't play, or a Draw card hits you), you press the launcher button instead of taking from a deck.
You keep pressing and taking all cards that come out, whether that's 0 or 12.
4 Special Cards Unique to Uno Attack
- Hit 2: The next player must press the launcher twice, taking all cards from both presses.
- Trade Hands: Swap your entire hand with any other player you choose. Powerful when someone has one card left.
- Discard All: Play this card matching the current color to discard every card of that color from your hand at once. Massive hand reduction.
- Wild All Hit: All other players must each press the launcher button once.
Classic Uno action cards (Skip, Reverse, Draw 2, Wild, Wild Draw 4) are also in the deck with standard rules.
5 Winning
Same as classic Uno: play your last card and call "UNO!" when you have one card remaining. First to empty their hand wins the round. Score opponent hands: number cards = face value, action cards = 20 points, wilds = 50 points. First to 500 wins the game.
6 Strategy
Save Trade Hands
Trade Hands is the most powerful card in Uno Attack. Hold it until someone has 1–2 cards and swap with them. Perfectly timed, it wins rounds single-handedly.
Discard All at the Right Moment
Discard All removes every card of one color from your hand instantly. If you're holding 5 blues, playing Discard All when blue is active clears them all. Time it to the color you're most stacked in.
The Launcher Is Neutral
Don't fear the launcher, it affects everyone equally over time. The strategic question isn't "will I get hit?" but "can I force opponents to press more times than me?" Hit 2 and Wild All Hit do exactly that.
🎲 House Rules
Play Uno Attack your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.