1 Overview
Catan: Traders & Barbarians is an expansion for the base Catan game containing multiple separate scenario modules and new variant rules. Unlike most Catan expansions, Traders & Barbarians is a collection, you pick which scenario to play rather than combining everything at once. This makes it very modular and great for groups with varying experience levels.
2 The Scenarios
Five standalone scenarios are included:
- The Fishermen of Catan, fishing lake added; fish traded for resources or robber removal
- The Rivers of Catan, river hexes that provide bonus roads and settlements
- The Caravans, add trade caravans that move between cities paying gold for passage
- Barbarians Attack!, cooperative element: all players fight off barbarian waves while competing
- Traders & Barbarians (Full), combines all four above modules
3 Barbarians at the Gates (Core Mechanic)
In the Barbarians Attack scenario and the full game, a barbarian token advances along a track toward Catan each time a 7 is rolled or a barbarian event card is drawn. When the barbarian token reaches Catan, an attack occurs:
- Total barbarian strength = total number of cities on the board
- Total Catan defense = total knights in play across all players
- If defense ≥ barbarian strength: attack repelled; the player(s) with most knights earn a Victory Point bonus
- If barbarians win: all players with cities that aren't defended (fewest knights) lose a city (downgraded to settlement)
This adds a cooperative pressure element to the competitive game.
4 The Caravans Mechanic
Trade caravans are placed on the board and move between cities paying "gold" (actually a new trade good) when passing through. Players who establish routes in caravan paths earn gold, which functions as a wild-card resource tradeable for anything.
Timing caravan routes to intersect your settlement locations before opponents is a spatial puzzle layered on top of the standard Catan resource game.
5 Variant Rules (Use With Any Catan Game)
Traders & Barbarians also includes several optional variant rules that can be added to the base game without any specific scenario:
- Harbors Variant: Harbor settlements are acquired via trade, not placement, changes port access strategy
- Catan Event Cards: Replace the robber die roll with an event card deck, events include resource bonuses, trade boosts, and barbarian movement in addition to the robber. This reduces pure-luck swings
- Friendly Robber: The robber cannot be moved to hexes with only 1 or 2 buildings, reduces runaway leader punishment of struggling players
🎲 House Rules
Play Catan: Traders & Barbarians your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.