1 Overview
Codenames is a team word-association game for 2–8 players. Two teams compete to identify all of their agents (words) on a 5×5 grid. One player per team is the Spymaster, they see a secret key showing which words belong to which team and give one-word clues to guide teammates toward their agents while avoiding the Assassin.
2 Setup
Arrange 25 word cards in a 5×5 grid. Both Spymasters sit on the same side and share a secret key card showing Red agents, Blue agents, innocent bystanders, and the Assassin. The team with 9 agents goes first (they have one extra agent to find).
3 The Spymaster Role
The Spymaster gives exactly one clue per turn: one word + one number. The word must relate to the meaning of one or more agents; the number says how many.
Rules: the clue cannot be any word visible on the board, part of a compound word with a board word, or a proper noun derived from a board word. The Spymaster cannot react to guesses or give additional hints after delivering the clue.
Example: Agents include PIANO, GUITAR, DRUM → "Music 3" connects all three. But if BASS is also on the board as an opponent's agent, avoid anything music-related since BASS is both an instrument and a fish.
4 Gameplay
After the clue, teammates discuss and touch one word. The Spymaster reveals what it is:
- Your agent: Place your color card. You may guess again (up to clue number + 1 bonus guess)
- Opponent's agent: Place their card. Turn ends, you helped them
- Bystander: Place bystander card. Turn ends
- Assassin: Your team loses immediately
You must make at least 1 guess. You may stop guessing voluntarily after any correct guess.
5 Winning & Losing
Win: First team to reveal all their agents wins.
Instant loss: Touch the Assassin, game over, your team loses regardless of score.
6 Strategy
Spymaster Tips
- Double-check every clue against the Assassin. High-number clues are powerful but dangerous, if any word in your group could connect to the Assassin, don't use that clue
- Avoid double meanings. BARK (tree/dog), BANK (financial/river), BASS (fish/music), words with multiple meanings are traps
- Category clues beat loose connections. Three agents sharing a clear category (colors, sports, food) is stronger than three with different loose ties to your word
Field Operative Tips
- Start with the most obvious connection to the clue, then reassess before using bonus guesses
- The bonus guess is a trap. Stop when uncertain; an incorrect guess potentially gives the opponent an agent
- Track what's being avoided. Words the Spymaster never references are often opponent agents or the Assassin
7 Variants
- Codenames Duet: 2-player cooperative, both players are simultaneously Spymaster and operative for overlapping sets of agents
- Codenames Pictures: Images instead of words, broader age range, works for non-readers
- Codenames Deep Undercover: Adult content version
🎲 House Rules
Play Codenames your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.