1 Overview
Pandemic: In the Lab is an expansion for Pandemic requiring the base game. Its centerpiece is a completely redesigned cure system, instead of discarding 5 cards at a Research Station, players now work through a multi-step laboratory process to develop cures. This makes curing diseases a collaborative puzzle rather than a single action, fundamentally changing late-game pacing.
2 The Lab Mechanic
The expansion includes a separate Lab board. Curing a disease now requires multiple steps across multiple turns and potentially multiple players:
- Collect Samples: Players in cities with disease cubes can collect samples (matching City cards) and bring them to the Lab
- Test: In the Lab, spend an action to place collected samples into test tubes on the lab board. You need a minimum number of samples per disease before testing can begin
- Analyze: Spend subsequent actions to move samples through analysis stages on the lab board
- Cure: When analysis is complete, the disease is cured. All cubes of that color can now be removed more easily (eradication threshold lowers)
The Lab also has a Lab Director role, one player manages the lab while others handle field work. Coordination between field players and the Lab Director is the core challenge.
3 Isolation & Quarantine
In the Lab adds an Isolation mechanic. Players can "isolate" a city, placing an isolation marker that prevents new disease cubes from spreading to or from that city. Isolation is temporary (expires after a set number of rounds) and costs resources to maintain.
Used correctly, isolation can contain a dangerous cluster while the team focuses elsewhere. Used carelessly, it creates a false sense of security while other cities deteriorate.
4 Virulent Strain Option
In the Lab can be combined with the Virulent Strain challenge from On the Brink. This makes one disease significantly harder to cure through the lab process, extra analysis steps are required and Virulent Strain events further delay progress.
5 New Roles
- Lab Director: Takes additional lab actions per turn; can manage multiple diseases simultaneously in the lab
- Virologist: Can collect samples without spending a full action; moves samples through analysis stages faster
- Immunologist: Can treat diseases in the lab without being physically present in the city
6 Strategy
Designate Your Lab Director Early
The lab works best when one player fully commits to lab operations. Rotating lab duty creates inefficiency, analysis steps take multiple turns, and interrupting the process wastes work already done.
Prioritize the Fastest Disease to Cure
Not all diseases cure at the same rate, whichever has the most samples collected progresses fastest. Focus field players on feeding samples for one disease at a time rather than spreading collection across all four.
Isolation Is a Temporary Fix
Isolated cities still have cubes in them, they just can't spread. Use isolation to freeze a dangerous cluster while you cure the disease, then clear isolated cities after the cure is found. Don't use isolation as a long-term solution.
🎲 House Rules
Play Pandemic: In the Lab your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.