1 Overview
Risk Legacy is a 15-game campaign where the board permanently changes based on what happens in each game. Factions gain powers, territories are named, cities are founded, and some cards are destroyed forever. After 15 games, the campaign concludes with a final score.
⚠️ Risk Legacy is best experienced knowing as little as possible. This page covers structure without major story or mechanic spoilers.
2 Legacy Elements
What makes Risk Legacy different from standard Risk:
- Stickers, applied permanently to territories, faction cards, and the board based on in-game events
- Sealed packets, labeled envelopes opened when specific conditions trigger (first nuclear strike, first city founded in a territory, etc.)
- Destroyed cards, when instructed, tear a card up and throw it away. It is gone from all future games
- Scar stickers, applied to territories to permanently modify them (harder to attack, reduced production, etc.)
- Named cities, players name cities they found; these appear on the board permanently
3 Factions
Five factions start with different base powers. Over the campaign, each faction gains additional permanent upgrades from winning games or reaching specific milestones. Factions become increasingly asymmetric as the campaign progresses, early games play similar to classic Risk, but by game 10+ each faction feels meaningfully different.
4 Cities
Players can found cities in territories they control. Name the city, it gets a sticker on the board permanently. Cities produce bonus armies during reinforcement and count toward win conditions in some games. A city in your home territory gives extra benefits.
5 The Campaign
Each game has a standard Risk victory condition (control specific territories or eliminate opponents) plus optional legacy objectives. The winner of each game earns a Legacy Card, a permanent bonus for future games.
Players who lose games may still earn minor benefits. No player is locked out of the campaign for losing.
The campaign narrative unfolds through sealed packets. Some players see dramatic shifts by game 5; others experience quieter early campaigns and explosive late-game reveals.
6 Campaign Tips
- Play with the same group. New players joining mid-campaign miss the accumulated history. Ideal group size: 3–5 regular players
- Don't be afraid to open packets. The packets contain good stuff, triggering them is the point
- Name things carefully. City names, faction names, and territory notes are permanent. Put some thought into them
- Early losses don't doom you. Legacy bonuses compound over time. An early bad run can be recovered from
7 After 15 Games
After game 15, the campaign concludes and final legacy scores are tallied. The game enters "free play" mode, you can continue playing indefinitely with all the permanent changes intact, treating the modified board as your group's custom version of Risk. Many groups continue playing casually on their campaign board.
🎲 House Rules
Play Risk Legacy your way?
Save your house rules and share a link or QR code — friends can pull them up at the table.